I get quite a few questions on finding parts to repair or replace broken, worn, damaged, or missing parts on Zaccaria games. So I started compiling this list of standard Williams, Bally, and Gottlieb parts that can be used as replacements for Zaccaria parts.
The slingshot mechanism parts are identical to a Williams assembly and should directly interchange.
To be written...
To be written...
Zaccaria coils have "different" numbers than Williams/Bally or any other US manufacturer. The numbers specify the diameter of the wire and the number of turns. The voltage rating is also specified and should not be exceeded, but that is true of all manufacturer's coils.
The way to read a Zaccaria coil is by the part number:
The D. number is the diameter of the wire in the coil in millimeters multiplied by 100 (i.e. 50 means a .5mm diameter wire). The S. number is the number of turns of wire in the coil.
Using the AWG spec from the National Bureau of Standards, 24 gauge wire has a diameter of 0.511mm. Hence the wire closest would be AWG 24.
D. 50 - S. 1600 equates to a AWG coil specification of 24-1600.
This can be done for all Zaccaria coils. Here is a list of the AWG numbers for some commonly used guages:
AWG | Diameter of Wire in mm |
---|---|
20 | 0.813 |
21 | 0.724 |
22 | 0.643 |
23 | 0.574 |
24 | 0.511 |
25 | 0.455 |
26 | 0.404 |
27 | 0.361 |
28 | 0.320 |
29 | 0.287 |
30 | 0.254 |
35 | 0.142 |
Original solenoid coils used in Zaccaria games and possible replacements:
Location | Coil | Wrapper | Resistance | Possible Substitution |
---|---|---|---|---|
Main Flipper (Baseplate) | D.50 S.600 / D.14 S.5000 | Tan | 3.5Ω / 480Ω | Custom 24-600/35-5000 |
Main Flipper (No baseplate) | D.45 S.500 / D.14 S.6000 | Green | 3.5Ω / 530Ω | Custom 25-500/35-6000 Bally 25-500/34-5050 |
Auxiliary Flipper | D.355 S.1000 / D.14 S.6000 | Blue | 10Ω / 550Ω | Custom 27-1000/35-6000 |
Ball Trough Kicker | D.40 S.1200 | Pink | 11Ω | Williams 26-1200 |
Knocker | D.40 S.1200 | Pink | 11Ω | Williams 26-1200 |
Door Coin Lockout | D.12 S.6000 | |||
Drop Targets | D.50 S.1600 | Orange | 11Ω | Custom 24-1600 (See Note) |
Pop Bumpers | D.45 S.1000 | Yellow | 7.7Ω | Williams 25-1000 |
Ramp | D.355 S.1000 / D.14 S.6000 | Blue | 10Ω / 550Ω | Custom 27-1000/35-6000 |
Slingshot | D.40 S.1200 | Pink | 11Ω | Williams 26-1200 |
In the 1st Generation solid state, and early 2nd Generation, the flipper mechanisms are multiple pieces all screwed to the playfield. Soccer Kings and Pinball Champ were the last games to use this setup. On Farfalla and newer games, the flipper assembly is built up on a metal baseplate and the whole thing is attached to the playfield as a unit.
It has been reported that using a Bally 25-500/34-4500 coil works in place of the Green D.45 S.600 / D.14 S.6000 coil, with the same power stroke, but a stronger hold.
John Baird maintains a list of solenoid coils data at http://flippers.com/coil-resistance.html
For STAR GOD, it has been reported to me that the drop target drop coils can be replaced using Williams SC 30-1100. These are found in Fun House in the Rudy head assembly.
DEVIL RIDERS uses a unique coil to for the two ramp moving mechanisms. Part number D.63 S.1050.
It has been reported to me that the white "REACT" outlane flippers used on Farfalla, Devil Riders, Magic Castle can be replaced with Pinball Resource part number C11241. This Gottlieb 2" flipper bat looks the same as the original and fits without modification.
Behind the centre "MOVE RAMP" target on FARFALLA, use a #51 bulb.
To install (or replace) the lamps used in the single drop targets on ROBOT.
The lock down bar and receiver directly interchange with Williams parts.
David Gersic [an error occurred while processing this directive]
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